Archive for November, 2007

Ralph Eggleston


Ralph Eggleston is an art director at pixar animation studios. He was the director of a short animation called For the Birds which won an Academy Award and premiered alongside with Monsters Inc. He studied at the Character Animation program at the California Institute of the Arts. He was born 18th october 1965 in Baton Rouge, Louisiana, USA. Also in his success he has won one oscer and seven other various awards including Excellence in Production Design Award for ‘The Incredibles’ 2004 and a annie award for best individual acheivment for ‘Toy Story’ 1995  

He was character designer for the animation department in – beverly hills cop 3 (1994)     

Art director – toy story (1995)            

Storyboarded “The Simpsons” ,1 episode in 1990 called
Krusty Gets Busted 

art depeartment monster inc written (2001) 

production designer – finding nemo (2003)

art director toy story – the incredibles  (2004)

A follower

Ralph eggleston

As the evolution of CGI was growing and growing the industry had to too.. This is where all the followers came from. When we say followers it isnt intended to be demeaning in any way it is just a term created by Herbert Freeman to describe one of the four main eras in the history of computer imagary. The followers were people that worked for industries like effects production companies, for example Pixar. Ralph eggleston was an art director of pixar animations for lots of their productions including monsters inc, toy story and the incredibles.

A Critical History of Computer Graphics –


Cartesian co-ordinate system

The system used to create the illusion that you are working in 3d space is called the Cartesian coordinate system, the man who created this method was a French mathematician called Rene Descartes in 1637. He did this to try and merge algebra and Euclidean geometry.

 The axes that commonly define the 2 dimensional Cartesian system are a horizontal axis labelled x and a vertical axis labelled y. These axes form the xy plane.The point that they meet is called the origin, labelled O.

The importance of the z axis is that it enables us to locate any point in three-dimensional space; it is called the depth axis.

Here is a diagram with the x,y and z axis on it.